Ammo type UA: Клас набоїв
Weapons & ammoEach weapon uses one ammo class: compact, medium, long, shotgun or special. Ammo crates refill their class — matters when you run low.
On the site: AmmoAmmo Crate
See also: Custom ammo
Clue, banish, revive, camper — 81 words Hunt players use on Discord and streams, explained in plain English with the Ukrainian slang next to them. Each term links to the pages of this site that go deeper.
📖 Word of the day
Blood Bonds Бонди
The game's premium currency for legendary skins and hunters.
Read →Each weapon uses one ammo class: compact, medium, long, shotgun or special. Ammo crates refill their class — matters when you run low.
On the site: AmmoAmmo Crate
See also: Custom ammo
A monster in a wasp-nest-like shell: body shots barely work. Once it spots you it charges and can smash through doors — go for the head or go around.
On the site: Armored
A boss that dissolves into an insect swarm, crawls along walls and spawns clones. Focus the real one; melee the clones.
On the site: Assassin
See also: Banishing
The ritual after killing a boss: the body burns during a countdown and everyone on the map sees where you are. When it ends, the bounty tokens appear. The riskiest minutes of the game.
On the site: Butcher
See also: Bounty Token, Lair, Push
Blades, barbed wire and some ammo make your health trickle away. Stop it by holding the bandage key or using healing.
On the site: Dumdum AmmoConcertina Trip Mines
See also: Poison, First Aid Kit
The game's premium currency for legendary skins and hunters. A few can be earned in-game. (Reminder: this site sells nothing.)
On the site: Blood Bond Purse
See also: Hunt Dollars, Legendary
Your account level (1–100). New ranks unlock gear and weapon variants; all base weapons are open from rank 1. Our randomizer can limit loadouts to your rank.
On the site: Random loadout
See also: Prestige, Hunter level
The main Hunt mode: up to 12 hunters (solo, duo or trio) on one map track down bosses, banish them and try to extract alive with the bounty. Hunting other players is just as valid.
On the site: Maps
See also: Clue, Banishing, Bounty Token, Extraction
The reward for a banished boss — each boss drops two tokens. The carrier is visible to others in Dark Sight until they leave. Extracting with a token pays the bounty money and XP.
On the site: Sealed Bounty Token
See also: Banishing, Extraction, Dark Sight
Setting a downed hunter on fire (fire bomb, incendiary ammo, a fusee). Fire burns away health chunks; once they are all gone, the hunter can't be revived. The surest way to end a fight.
On the site: Fire BombIncendiary Ammo
See also: Health chunk, Revive, Burning
When a hunter is on fire: health drains fast and chunks burn away. Put it out at once — hold the key to roll on the ground, or jump into water.
On the site: Fire Eater
See also: Health chunk, Burn the body
The meat-hook boss wreathed in flame. Slow, but hits hard and sets things on fire; keep your distance and aim for the head.
On the site: Butcher
A short message to the team: who, where, how many, with what. 'Two, north, barn top floor, one down' is a perfect callout.
See also: Grid square, Compass
A player who sits in one spot (by an exit, in a bush) or sneaks around late to steal the bounty. Not against the rules, just annoying.
See also: Hold, Extraction
A glowing marker seen in Dark Sight. Each clue narrows the boss search area; after three clues you see which compound holds the lair. Clues also pay money and XP.
On the site: Acolyte
See also: Dark Sight, Lair, Bounty Hunt
The heading bar at the top of the screen. Tell your team the degrees ('270'), not 'over there'.
See also: Callout
A named area on the map (farm, fort, factory) with buildings and loot. Every map has 16; bosses always sit in compounds.
On the site: Maps
See also: Lair, Grid square
Special rounds instead of standard: incendiary, poison, dumdum, FMJ, Spitzer, Dragon's Breath and more. Compatibility depends on the weapon variant — see each ammo page.
On the site: Ammo
See also: Ammo type, Dragon's Breath, Full Metal Jacket
The hunter's special vision (hold the key): shows clues, the boss direction and bounty carriers after a banishing. When you die you wait in Dark Sight as a 'ghost' for a revive.
On the site: Sealed Dark Sight Boost Envelope (Dark Sight Boon)
See also: Clue, Dark Sight Boost, Bounty Token
Dark Sight energy (the bar under your health) collected on the map. Special traits such as Shadow Leap spend it. Grab it on the way — it's rarely wasted.
On the site: Sealed Dark Sight Boost Envelope (Dark Sight Boon)Shadow Leap
See also: Dark Sight
Incendiary shotgun shells: less damage but they set the target and grass on fire. A favourite way to burn someone up close.
On the site: Dragon Breath
See also: Burning, Burn the body, Custom ammo
The distance after which bullet damage starts falling off. It decides whether a headshot one-taps at 100 m. Check it in the damage calculator.
On the site: Damage calculator
See also: One-tap / headshot, Muzzle velocity
Two identical pistols at once, one per hand. Lots of close-range fire but worse accuracy; the Ambidextrous trait speeds up reloads. Toggle it in our randomizer.
On the site: AmbidextrousRandom loadout
See also: Weapon slots
Expanding bullets: more close-range damage and bleeding, but worse penetration and faster damage drop-off.
On the site: Dumdum Ammo
See also: Bleeding, Custom ammo
A team of two hunters. The most common format: you can revive each other but still coordinate easily.
A seasonal event with temporary rules, rewards and a reward path. See what is running now in the season section.
On the site: Events
See also: Pledge Marks
A point at the edge of the map (wagon, boat, pier) where a short countdown takes you out of the match. The only way to keep your hunter, loot and reward.
On the site: Maps
See also: Bounty Token, Permadeath
Rapid revolver fire by slapping the hammer: very fast but inaccurate. Works with certain revolvers and the Fanning trait.
On the site: Fanning
See also: Dual wield
The basic way to heal: several charges, each restoring part of the current health chunk. Refill from health packs on the map.
On the site: First Aid KitHealth Pack
See also: Shot (injection), Health chunk
Circling the enemy from the side or rear while a teammate keeps them busy in front.
See also: Push
Full metal jacket bullets that penetrate walls and doors better. Fewer rounds in reserve.
On the site: FMJ Ammo
See also: Wallbang, Custom ammo
A map cell like D5 — the quickest way to tell your team where an enemy or boss is. Our maps have an A–J/1–10 grid layer.
On the site: Maps
The simplest AI enemy, a slow zombie. Dangerous for the noise, not the damage: shooting it gives you away.
On the site: Grunt
See also: Melee, Sound traps
A hunter's health is split into chunks. Healing only restores the current chunk, and a burned (black) chunk is gone for the rest of the match. That's why fire is so dangerous.
On the site: First Aid Kit
See also: Burning, Revive, First Aid Kit
Rotten hell dogs hunting in packs of two to four. Very fast, their bites cause heavy bleeding. Back against a wall and take them one by one.
On the site: Hellhound
High-velocity rounds for compact and medium ammo: faster and further, but a smaller reserve.
On the site: High Velocity Ammo
See also: Muzzle velocity, Custom ammo
A half-rotten screeching creature that releases poisonous bees chasing you at running speed. Kill it fast and get out of the swarm.
On the site: Hive
See also: Poison
Holding a position and waiting for the enemy to come — typically in the lair during a banishing. Easy to catch people at the doors.
See also: Push, Camper / rat
The main in-game currency for hunters, weapons and gear. Earned from clues, bounties, kills and cash registers on the map.
On the site: Cash Register
See also: Blood Bonds, Pledge Marks
The XP of one specific hunter: levels give points for traits. If they die for good, the level goes with them.
On the site: Traits
See also: Trait, Permadeath
A burning zombie that bursts into flame when shot. Knife it or avoid it so you don't catch fire.
On the site: Immolator
The room inside a compound where the boss lives. Usually one or two buildings with several entrances — the hottest spot of the match, as every team heads there.
On the site: Maps
A legendary hunter or weapon skin with a unique look. No gameplay advantage — just looks and lore. All 59 legendary hunters are in Lore.
On the site: Lore
See also: Blood Bonds
What a hunter takes into a match: two weapons, tools, consumables and traits. The site has a builder, a randomizer and a Loadout of the Day.
On the site: Loadout builderLoadout of the day
See also: Quartermaster, Weapon slots
A headless giant with leeches for hair. Nearly blind: its leeches spread out and alert it to hunters. Clear the leeches first or sneak around.
On the site: Meathead
See also: Sound traps
Hits with a blade or rifle butt. Silent and free — the usual way to clear grunts and dogs without noise.
On the site: KnifeHeavy Knife
See also: Grunt, Sound traps
The hidden matchmaking rating shown as stars (1–6). To be clear: you can't look up anyone's MMR here — Crytek doesn't provide that data and we don't collect it.
See also: Bloodline
How fast the bullet flies (m/s). The lower it is, the more you must lead moving targets at range.
On the site: Weapon compare
See also: Drop range
A trait that lets you revive teammates from range while in Dark Sight. A trio classic; opponents counter it by burning bodies.
On the site: Necromancer
See also: Revive, Burn the body
A kill with one shot — almost always to the head. Most rifles one-tap headshots up to a certain distance; at close range nearly everything does.
On the site: Damage calculator
See also: Drop range
If a hunter dies and isn't revived, they are lost along with their weapons and traits. Money and Bloodline stay. That's what gives every match weight.
See also: Extraction, Bloodline
An in-match currency (since February 2026) that unlocks sealed loot — weapon crates, chests, registers. Comes from Pledge Mark envelopes and the Postal Supply.
On the site: Pledge Mark EnvelopeLoot & containers
See also: Hunt Dollars, Sealed loot
A poisoned hunter sees worse and heals more slowly, and more poison deals damage. An antidote shot or the Mithridatist trait helps.
On the site: Antidote ShotMithridatistPoison Ammo
See also: Bleeding, Shot (injection)
A voluntary reset of Bloodline at rank 100: unlocks are wiped, in return you get a Prestige number, cosmetics and rewards. Pride and challenge.
See also: Bloodline
A committed attack on the enemy position, often while they heal or reload. The opposite of holding.
A trait that raises weapon space from 4 to 5 slots: a large rifle plus a medium gun. One of the most popular traits.
On the site: Quartermaster
See also: Weapon slots
Getting a downed teammate back up (hold the key by the body). They return with less health: each down costs a health chunk, and burned chunks stay gone for the match.
On the site: Necromancer
See also: Burn the body, Health chunk, Necromancer
Deadeye — an aperture sight without zoom, Marksman — medium zoom, Sniper — strong zoom. The scope decides how far you can comfortably shoot.
On the site: Mosin-Nagant M1891Lebel 1886
See also: Variant, Scope glint
The lens glint when someone aims a scope your way. See a glint — take cover or move.
See also: Scope
A big bird-like boss with a huge backpack stuffed with items from his compound. Switches between four melee weapons and chases hunters — keep moving.
On the site: Scrapbeak
See also: Banishing
Locked containers opened with Pledge Marks: weapon crate, ammo crate, cash register, XP envelope.
On the site: Sealed Weapon Crate (Scarce Weapon Box)Loot & containers
See also: Pledge Marks
Single-use injections: Regeneration (heals over time), Vitality (instant), Stamina, Antidote, Recovery. Weak versions are cheaper.
On the site: Regeneration ShotVitality ShotStamina Shot
See also: First Aid Kit, Poison
A weapon variant with a silencer: quieter shots heard from a shorter range, but slower bullets and faster damage drop-off.
On the site: Nagant M1895
See also: Variant, Subsonic, Sound traps
One heavy bullet instead of pellets: the shotgun reaches far and accurately, but you have to hit.
On the site: Slug
See also: Custom ammo
Playing without teammates. Every mistake costs more, but nobody makes noise next to you. A solo with Necromancer can revive themselves.
On the site: Necromancer
Crows, chained dogs, chickens, horses, broken glass, hanging chains — they all make noise when you pass and give your position away. Learn to avoid them.
On the site: Maps
A fast boss that crawls walls and ceilings and spits poison. Keep an antidote and fire handy.
On the site: Spider
Pointed bullets for long rifles: higher velocity and penetration, smaller reserve.
On the site: Spitzer Ammo
See also: Muzzle velocity, Custom ammo
Subsonic rounds: quieter shot, but a slow bullet that drops sooner. Pairs well with a silencer.
On the site: Subsonic Ammo
See also: Silencer, Custom ammo
The whole enemy team is down with nobody left to revive them. After a wipe you can burn the bodies and loot in peace.
See also: Burn the body, Revive
Two teams fight and a third shows up on the noise to finish the weakened ones. A loud fight in Hunt invites everyone.
See also: Sound traps, Push
A hunting or watch tower on the map: a good view and often loot or a trait on top. Marked as a layer on our maps.
On the site: Hunting TowerWatch Tower
See also: Trait Spur, Compound
A passive hunter skill (faster healing, quieter steps, seeing traps and more), bought with points. All 75 traits are on the site.
On the site: Traits
See also: Hunter level, Trait Spur
A glowing spur that grants a trait mid-match: white — regular, blue — scarce and strong, red — one-time burn trait. Often found in towers.
On the site: Trait SpursAcolyte
A team of three. Strong, but easy to see and hear; fights against trios are often decided by whoever catches one of them alone first.
An alternative version of a base weapon: with a scope (Deadeye, Marksman, Sniper), a silencer, cut down, with a bayonet and so on. Unlocked by kills with the base weapon.
On the site: Weapons
Hitting someone through a thin wall, door or planks. Especially dangerous with FMJ, Spitzer and heavy rifles — hide behind stone and metal.
On the site: FMJ Ammo
See also: Full Metal Jacket
A swarm of small aquatic creatures — a round disturbance on a river or lake. Get close and it attacks, causing heavy bleeding. Stay out of water unless needed.
On the site: Water Devil
See also: Bleeding
Weapons take 1, 2 or 3 slots. A hunter normally carries 3+1 or 2+2 (4 total). The Quartermaster trait adds one more — so 3+2.
On the site: QuartermasterWeapons
See also: Quartermaster, Loadout
A boss with no lair that roams the map (Rotjaw, Hellborn). You don't track it with clues — it shows itself.
A bench in a compound that may hold Gun Oil (unlocks the next variant of the weapon in your hands) or a Blueprint (a random weapon you haven't unlocked yet). Unlocks right in the match.
On the site: Workbench: Gun Oil & Blueprint
See also: Variant
No such word yet. Write to us at support@showdown.com.ua — we will add it!
Five slang words — pick what each one means.
Facts: Hunt: Showdown 1896 Wiki (huntshowdown.wiki.gg), CC BY-SA 4.0. Text — showdown.com.ua. Know a word that is missing? support@showdown.com.ua