
Concertina Trip Mines
A portable tripwire mine that deploys a small concertina wire bundle, perfect for blocking doors and windows. Explosion ~32 damage. 2 mines per purchase.
🎒 Where to refill in a match: Tool Box, Sealed Ammo Crate (Full Restock Box), Supply Point, Arsenal, Watch Tower, Sealed Hoard, Dead Hunter
Patch history
Changed in 6 patches · ▲ 3 buffs · ▼ 1 nerf · last — Update 2.4 (2025-06-18)
- Update 2.4 2025-06-18
- effect, buff: Disarmed traps can be picked up and returned if a Hunter has a free slot for them
- Update 2.0 Hunt: Showdown 1896
- unlock, neutral: Unlock moved from Bloodline Rank 40 to 29
- handling, buff: Traps can now be placed on slopes and across doorframes
- effect, neutral: Doors, windows and elevators now trigger trip wire traps
- Update 1.5 Hunt: Showdown
- effect, nerf: Reworked concertina wire with improved hit registration; Long, FMJ and Nitro bullets can destroy individual wires, blunt and stab attacks can't; slashing effectiveness varies by weapon (knives least, Heavy Knives better, melee weapons best)
- Update 1.3 Hunt: Showdown
- damage, neutral: Mines release fewer wire pieces, making them easier to destroy with melee attacks; initial damage on release increased to compensate
- Update 1.0 Hunt: Showdown
- ammo, buff: Ammo count increased from 1 to 2
- unlock, neutral: Unlock moved from Rank 82 to Rank 40; now the base unlock of the Tactical Gadgets category in the Book of Weapons
Show full history (1 more patch)
- Early Access 6.0 Early Access
- added, neutral: Concertina Trip Mines added for 90 Hunt Dollars (Unlock Rank 82)
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0 · all patches
→ in loadout builder · wiki.gg CC BY-SA 4.0