showdown / Guides / Rookie path Rookie path: your first hours in Hunt 10 short steps — from your first match to your first extraction with a bounty. Mark what you've learned and take the quiz at the end.
Learned 0 / 10 🎯 ☠️ 🔍 🔥 🚂 🩸 🔊 🎒 📈 ⚠️ Reset 🎯 What Hunt is and what a match is for☠️ Death, hunters and Trainee Mode🔍 Clues and Dark Sight🔥 Boss, banishing and tokens🚂 Extraction and the timer🩸 Health, healing and fire🔊 Sound is your worst enemy🎒 Loadout and money📈 Progress: Bloodline, levels and traits⚠️ 8 rookie mistakes 🎓 Rookie exam Step 1 / 10
🎯 What Hunt is and what a match is for Hunt is PvPvE: you hunt monsters while other hunters hunt you.
The main mode is Bounty Hunt: up to 12 players on one map, as solos, duos or trios. The goal: find the boss, kill and banish it, grab a bounty token and get off the map alive. You don't have to go for the boss at all: collect clues, loot cash registers and hunt whoever carries the bounty. Play your first matches as a duo or trio with a friend — learning together is much easier. Words from this step: Bounty Hunt Solo Duo Trio
On the site: Maps
✓ Got it ✓ Learned Step 2 / 10
☠️ Death, hunters and Trainee Mode In Hunt a dead hunter is gone for good — but not at the very start.
While your Bloodline is below rank 15 you're in Trainee Mode: you don't lose your hunter on death or a failed extraction. Use this time to try everything. After rank 15 it's permadeath: if nobody revives you, the hunter is gone with their weapons and traits. Money and Bloodline stay. After every match (win or lose) 4 free hunters show up. A regular recruit costs 100 Hunt Dollars and comes with 10 upgrade points for traits. Don't get attached to gear: a cheap hunter with a cheap gun is a perfectly fine start. Words from this step: Permadeath Bloodline Hunter level
On the site: Death Cheat
✓ Got it ✓ Learned Step 3 / 10
🔍 Clues and Dark Sight Hold Dark Sight and the map tells you where to go.
In Dark Sight you see glowing clues. Each one narrows down where the boss is. Three clues reveal the compound with the lair on the map. Walk into the lair earlier by chance — and the boss is revealed too. Clues pay money and XP even if you never reach the boss. Other teams often wait near clues: look around and listen before you pick one up. Words from this step: Clue Dark Sight Lair Compound
On the site: Maps Butcher Spider
✓ Got it ✓ Learned Step 4 / 10
🔥 Boss, banishing and tokens Killing the boss is half the job. The dangerous part comes after.
A match has one or two bosses; with only one, there's usually a wild target roaming the map too. After the kill the banishing starts — a little over 3 minutes. Everyone on the map sees where you are and heads your way. Don't stand in a doorway while banishing: take a spot that watches the entrances and wait for visitors. Each boss drops 2 bounty tokens, a wild target drops 1. Token carriers are visible to others in Dark Sight until they leave. Words from this step: Banishing Bounty Token Wild Target
On the site: Lore Rotjaw Hellborn
✓ Got it ✓ Learned Step 6 / 10
🩸 Health, healing and fire 150 health split into chunks — and every time you go down costs you one.
Health is split into chunks of 50 or 25. Healing only restores the current chunk. Get downed and revived by a teammate — you stand up with 50 health and one chunk short for the rest of the match. Fire burns chunks away for good. On fire? Put it out right away (roll on the ground or jump into water). Downed an enemy? Burn the body (fire bomb, fusee) or their teammates will revive them. Words from this step: Health chunk Revive Burn the body Burning Bleeding First Aid Kit
On the site: First Aid Kit Fire Bomb Physician
✓ Got it ✓ Learned Step 7 / 10
🔊 Sound is your worst enemy In Hunt you're heard far more often than you're seen.
Crows, chained dogs, chickens, horses, broken glass and hanging chains make noise when you pass and give you away. Gunshots are heard across half the map: don't shoot every monster — a knife is quieter. Play with headphones and listen for footsteps: sound direction is your best clue to where the enemy is. Give your team bearings from the compass ("270, second floor"), not "over there". Words from this step: Sound traps Compass Callout
On the site: Lightfoot Knife
✓ Got it ✓ Learned Step 8 / 10
🎒 Loadout and money Two guns, a few tools and consumables — and no need for anything expensive.
You earn dollars for clues, bounties, kills and cash registers on the map. Spend them on hunters and gear without regret. Weapons take different numbers of slots: people carry a large + small or two medium ones. The Quartermaster trait lets you carry a large + medium. Every weapon uses its own ammo class; restock at ammo crates. Custom ammo can wait until you're comfortable. Always bring a first aid kit and something to burn a body with. Three ready-made cheap loadouts are below. 🎒 Starter loadouts First run: shotgun The easiest start: the Romero forgives bad aim up close, the Nagant finishes the job. Cheap, no pain if you lose it.
Total: $226
Open in the builder → All-rounder: medium range The Vetterli Karabiner handles both rooms and compound yards; the Conversion is your backup. The medical pack helps you survive a firefight.
Total: $311
Open in the builder → Long range: rifle and spyglass The Martini-Henry hits hard at range — for players who like holding a position. The spyglass scouts a compound before the push.
Total: $315
Open in the builder → If an item isn't unlocked for you yet, take something similar instead — the idea stays the same.
🏆 Which guns to take as a beginner — our top 7 →
Words from this step: Loadout Weapon slots Hunt Dollars Ammo type Custom ammo Quartermaster
On the site: Loadout builder Random loadout Ammo Crate Quartermaster
✓ Got it ✓ Learned Step 9 / 10
📈 Progress: Bloodline, levels and traits Two kinds of progress at once: your account and each individual hunter.
Bloodline (1–100) is your account level. Ranks unlock gear and traits; every base weapon is available from the start. A hunter levels up to 50 and gets upgrade points for traits. Lose them for good and the level goes with them. A level 50 hunter can be retired: their gear comes back and your Bloodline gets 10,000 XP. At rank 100 you can prestige: unlocks reset, and you get rewards and a prestige number. Workbenches in compounds unlock weapon variants mid-match — check them. Words from this step: Bloodline Hunter level Trait Prestige Workbench
On the site: Traits Workbench: Gun Oil & Blueprint Vigilant
✓ Got it ✓ Learned Step 10 / 10
⚠️ 8 rookie mistakes Every hunter has made each of these. Now you know in advance.
Sprinting through sound traps — then wondering where the enemies came from. Shooting every monster instead of using a quiet knife. Rushing the lair first without checking whether a team is already inside. Standing in a doorway while banishing. Not burning a downed enemy — and getting them back a minute later. Forgetting the first aid kit, or fighting on half a health chunk. Running straight to the exit and into a camper. Being stingy with money for a hunter and playing with no gear at all. Words from this step: Sound traps Banishing Burn the body Camper / rat Push
On the site: Hunt slang glossary Loadout of the day
✓ Got it ✓ Learned 🎓 Rookie exam 8 questions covering the key steps of the path.
Take the exam · 8 questions All questions with answers (spoiler) Up to which Bloodline rank does Trainee Mode last (you don't lose your hunter)?
Until rank 15 ✓ Until rank 50 There's no such mode Below rank 15 death doesn't take your hunter — experiment. review the step →
How many clues reveal the compound with the lair?
Three clues and the lair is on the map. Or just walk into the lair. review the step →
What happens while a boss is being banished?
Nothing, you can leave Everyone on the map sees where you are ✓ The match ends For a little over 3 minutes you're a beacon for the whole lobby. review the step →
How many bounty tokens does one boss drop?
Two from a boss, one from a wild target. review the step →
How much time is left once the last token is extracted?
5 minutes ✓ 15 minutes The match runs the full 45 minutes 5 minutes to reach an exit. Miss it and the hunter dies. review the step →
Why is fire so dangerous?
It burns health chunks away for good ✓ It slows your sprint It breaks your weapon A burnt chunk doesn't come back this match. Put it out right away. review the step →
What's the best way to deal with a monster in your way?
Shoot it with your rifle Knife it quietly or go around ✓ Throw dynamite A gunshot carries far — a knife doesn't give you away. review the step →
You've downed an enemy. What next?
Go loot cash registers Burn the body ✓ Wait for them to leave the game Don't burn them and their teammates will revive them in a minute. review the step →
🧭 Not sure where to start? Take the “Which hunter are you?” quiz → we'll pick a loadout for you
Facts: Hunt: Showdown 1896 Wiki (huntshowdown.wiki.gg), CC BY-SA 4.0. Text — showdown.com.ua. Spotted a mistake? support@showdown.com.ua