Update 2.0 — weapon, gear and trait changes
Changed: 37 weapons · 41 gear items · 13 traits · ▲112 ▼83 · 339 changes
🔫 Weapons
Auto-5
- rename, neutral: Crown & King Auto-5 renamed to Auto-5
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Berthier 1892
- rename, neutral: Berthier Mle 1892 renamed to Berthier 1892
- price, buff: Berthier 1892 price reduced from 356 Hunt Dollars to 330 Hunt Dollars
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- ammo, nerf: Berthier 1892 Spitzer extra ammo capacity reduced from 9 to 6
Bornheim No. 3
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
Centennial
- rename, neutral: Winfield M1876 Centennial renamed to Centennial
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ ammo recoil increased
Conversion
- rename, neutral: Caldwell Conversion Pistol renamed to Conversion
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ ammo recoil increased
Crossbow
- other, neutral: Crossbow changed from a variant of the Hand Crossbow to its own base weapon
- added, neutral: Scorched Earth Event: Added Steel Bolt Custom Ammo to the Crossbow family
Dolch 96
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ ammo recoil increased
Drilling
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
- handling, nerf: FMJ ammo recoil increased
Frontier 73C
- rename, neutral: Winfield M1873C renamed to Frontier 73C
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ ammo recoil increased
Hand Crossbow
- damage, nerf: Choke Bolt cloud duration reduced from 120 to 60 seconds
Haymaker
- rename, neutral: LeMat Mark II UpperMat renamed to Haymaker
- added, neutral: Haymaker changed from a variant of the LeMat to its own base weapon
- damage, nerf: Haymaker damage reduced from 126 to 122
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Reduced the sway of all stockless rifles and the Haymaker
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- damage, buff: Short Barrel Shotgun maximum travel distance increased to 50m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: FMJ ammo recoil increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Hunting Bow
- damage, buff: Hunting Bow basic and Poison Arrow damage increased
- ammo, buff: Ammo count increased from 3 to 5 for all Custom Arrows
Krag
- rename, neutral: Springfield M1892 Krag renamed to Krag
- price, buff: Krag price reduced from 376 Hunt Dollars to 345 Hunt Dollars
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
Lebel 1886
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- ammo, nerf: Lebel 1886 Spitzer extra ammo capacity reduced from 5 to 3
LeMat Mark II
- rename, neutral: LeMat Mark II renamed to LeMat
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, buff: Short Barrel Shotgun maximum travel distance increased to 50m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: FMJ Ammo recoil increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Mako 1895
- rename, neutral: Mako 1895 Carbine renamed to Mako 1895
- handling, buff: Mako 1895 spread improved
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Marathon
- rename, neutral: Caldwell Marathon renamed to Marathon
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Martini-Henry IC1
- rename, neutral: Martini-Henry IC1 renamed to Martini-Henry
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Mosin Obrez
- rename, neutral: Mosin-Nagant M1891 Obrez renamed to Mosin Obrez
- other, neutral: Mosin Obrez is changed from a variant of the Mosin-Nagant to its own base weapon
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Reduced the sway of all stockless rifles
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- ammo, nerf: Mosin Obrez Spitzer extra ammo capacity reduced from 10 to 7
Mosin-Nagant M1891
- rename, neutral: Mosin-Nagant M1891 renamed to Mosin-Nagant
- price, nerf: Mosin-Nagant price increased from 490 Hunt Dollars to 620 Hunt Dollars
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- ammo, nerf: Mosin-Nagant Spitzer extra ammo capacity reduced from 10 to 7
Nagant M1895
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
New Army
- rename, neutral: Caldwell 92 New Army renamed to New Army
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Nitro Express Rifle
- rename, neutral: Nitro Express Rifle renamed to Nitro Express
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, nerf: Nitro Express bullets now always have minor spread deviation when fired, similar to Shotgun Slugs
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
Officer
- rename, neutral: Nagant M1895 Officer renamed to Officer
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
Pax
- rename, neutral: Caldwell Pax renamed to Pax
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ Ammo recoil increased
Ranger 73
- rename, neutral: Winfield M1873 renamed to Ranger 73
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ Ammo recoil increased
Rival 78
- rename, neutral: Caldwell Rival 78 renamed to Rival 78
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Romero 77
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Scottfield Model 3
- rename, neutral: Scottfield Model 3 renamed to Scottfield
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
Slate
- rename, neutral: Winfield 1893 Slate renamed to Slate
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Sparks LRR
- rename, neutral: Sparks LRR renamed to Sparks
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Specter 1882
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Springfield 1866
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
Terminus
- rename, neutral: Winfield 1887 Terminus renamed to Terminus
- damage, neutral: Bullet Drop added, replacing Effective Range
- damage, buff: Shotgun maximum travel distance increased to 100m
- damage, buff: Shotgun spread narrowed, and damage slightly increased
- handling, nerf: Slugs now always have minor spread deviation when fired
Uppercut
- rename, neutral: Caldwell Conversion Uppercut renamed to Uppercut
- other, neutral: Uppercut changed from a variant of the Conversion to its own base weapon
- damage, nerf: Uppercut damage reduced to 123
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Dual Wielding recoil reduced for all pistols
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- handling, nerf: FMJ Ammo recoil increased
Vandal 73C
- rename, neutral: Winfield M1873C Vandal renamed to Vandal 73C
- added, neutral: Vandal 73C changed from a variant of the Frontier 73C to its own base weapon
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- handling, buff: Reduced the sway of all stockless rifles
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- other, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ Ammo recoil increased
Vetterli 71 Karabiner
- rename, neutral: Vetterli 71 Karabiner renamed to Vetterli 71
- damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
- damage, buff: Damage falloff adjusted to retain more damage over distance
- damage, buff: Minimum damage to the upper torso at any range is now 25
- damage, neutral: Maximum bullet distance normalized to 500m
- damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- handling, nerf: High Velocity ammo recoil increased
- ammo, nerf: High Velocity extra ammo capacity reduced
- handling, nerf: FMJ Ammo recoil increased
🧰 Gear
Alert Trip Mines
- damage, buff: Burn damage increased from 10 to 25
- unlock, neutral: Unlock moved to Bloodline Rank 29
- handling, buff: Wire traps can now be placed on slopes and across doorframes
- effect, neutral: Doors, windows and elevators now trigger the traps
Ammo Box
- effect, buff: The Rule of Two was removed: every player can use an Ammo Box once
Antidote Shot
- unlock, neutral: Unlock moved to Bloodline Rank 21
Antidote Shot (Weak)
- unlock, neutral: Unlock moved to Bloodline Rank 1
Big Dynamite Bundle
- unlock, neutral: Big Dynamite Bundle unlock moved to Bloodline Rank 58
Blank Fire Decoys
- unlock, neutral: Unlock moved to Bloodline Rank 52
Chaos Bomb
- unlock, neutral: Chaos Bomb unlock moved to Bloodline Rank 31
Choke Beetle
- unlock, neutral: Unlock moved to Bloodline Rank 46
- effect, nerf: Choke cloud duration reduced from 120 to 60 seconds
Choke Bombs
- effect, nerf: Cloud duration reduced from 120 to 60 seconds
Concertina Bomb
- unlock, neutral: Concertina Bomb unlock moved to Bloodline Rank 37
Concertina Trip Mines
- unlock, neutral: Unlock moved from Bloodline Rank 40 to 29
- handling, buff: Traps can now be placed on slopes and across doorframes
- effect, neutral: Doors, windows and elevators now trigger trip wire traps
Decoy Fuses
- unlock, neutral: Unlock moved to Bloodline Rank 52
Derringer Pennyshot
- unlock, neutral: Unlock moved to Bloodline Rank 17
Dynamite Bundle
- unlock, neutral: Dynamite Bundle unlock moved to Bloodline Rank 15
Dynamite Stick
- unlock, neutral: Unlock moved from Rank 6 to Rank 1
Fire Beetle
- damage, buff: Burn damage increased to 25
- handling, neutral: Speed matched to other beetles
- unlock, neutral: Unlock moved to Bloodline Rank 46
Flare Pistol
- unlock, neutral: Flare Pistol unlock moved to Bloodline Rank 23
Flash Bomb
- unlock, neutral: Unlock moved to Bloodline Rank 50
Frag Bomb
- unlock, neutral: Frag Bomb unlock moved to Bloodline Rank 41
Fusees
- unlock, neutral: Fusees unlock moved to Bloodline Rank 1
Heavy Knife
- unlock, neutral: Heavy Knife unlock moved to Bloodline Rank 5
Hellfire Bomb
- damage, buff: Hellfire Bomb burn damage increased from 24 to 49
- unlock, neutral: Hellfire Bomb unlock moved to Bloodline Rank 43
Hive Bomb
- unlock, neutral: Hive Bomb unlock moved to Bloodline Rank 48
Knuckle Knife
- unlock, neutral: Knuckle Knife unlock moved to Bloodline Rank 25
Liquid Fire Bomb
- unlock, neutral: Liquid Fire Bomb unlock moved to Bloodline Rank 43
Medical Pack
- unlock, neutral: Medical Pack unlock moved to Bloodline Rank 1
- effect, buff: Rule of Two removed entirely. Every player can use a Medical Pack once
Poison Bomb
- unlock, neutral: Poison Bomb unlock moved to Bloodline Rank 39
Poison Trip Mines
- unlock, neutral: Poison Trip Mines unlock moved to Bloodline Rank 29
- handling, buff: Trip wire traps now have expanded ability to be placed in the environment such as on slopes or across doorframes
- effect, buff: Doors, windows, and elevators now trigger trip wire traps
Quad Derringer
- unlock, neutral: Quad Derringer unlock moved to Rank 1
- visual, buff: Quad Derringer audio distance halved from 300m to 150m
- damage, neutral: Bullet drop added in place of effective range; damage falloff adjusted and maximum bullet distance normalized to 500m
Regeneration Shot
- unlock, neutral: Regeneration Shot unlock moved to Bloodline Rank 13
Regeneration Shot (Weak)
- unlock, neutral: Regeneration Shot (Weak) unlock moved to Bloodline Rank 1
Spyglass
- effect, buff: Pinging while using the Spyglass displays the distance to the ping
Stalker Beetle
- damage, buff: Stalker Beetle damage raised to 50
- unlock, neutral: Stalker Beetle unlock moved from Bloodline Rank 15 to Bloodline Rank 27
Stamina Shot
- unlock, neutral: Stamina Shot unlock moved to Bloodline Rank 10
Stamina Shot (Weak)
- unlock, neutral: Stamina Shot (Weak) unlock moved to Bloodline Rank 1
Sticky Bomb
- unlock, neutral: Sticky Bomb unlock moved to Bloodline Rank 1
Throwing Axes
- unlock, neutral: Throwing Axes unlock moved to Bloodline Rank 8
Throwing Knives
- unlock, neutral: Throwing Knives unlock moved to Bloodline Rank 2
Tool Box
- unlock, neutral: Tool Box unlock moved to Bloodline Rank 55
Vitality Shot
- unlock, neutral: Vitality Shot unlock moved to Bloodline Rank 7
Waxed Dynamite Stick
- unlock, neutral: Waxed Dynamite Stick unlock moved to Bloodline Rank 19
✦ Traits
Adrenaline
- effect, neutral: Adrenaline effect changed - When you enter critical health, you will receive a small Stamina boost
Death Cheat
- effect, nerf: Death Cheat is now both a Burn Trait and a Scarce Trait, and can no longer be stacked
Kiteskin
- effect, buff: Effect changed to "Significantly reduces fall damage"
Levering
- effect, buff: Increased rate of fire and improved spread for more reliable hits
Necromancer
- effect, buff: Necromancer is now a Burn Trait; reviving a teammate no longer drains health; solo self-revive restores full health and the solo timer was reduced from 10 to 5 seconds
Rampage
- other, nerf: Rampage is now both a Burn Trait and a Scarce Trait
Relentless
- other, neutral: Relentless is now a Burn Trait and a Scarce Trait
Remedy
- other, neutral: Remedy is now a Burn Trait and a Scarce Trait
Shadow
- other, neutral: Shadow changed from a Burn Trait to a Scarce Trait
Shadow Leap
- added, neutral: Shadow Leap added to the regular game as a Scarce Trait; it no longer works on Meatheads
Vigilant
- unlock, neutral: Vigilant unlock moved from Bloodline Rank 44 to 36
Vulture
- effect, neutral: Vulture reworked: looting a dead enemy Hunter always rewards Hunt Dollars
- price, buff: Vulture cost reduced from 3 to 2 Upgrade Points
Witness
- added, neutral: Witness added as a Regular Trait for 5 Upgrade Points (Unlock Rank 44)
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0