Update 2.0 — weapon, gear and trait changes

Hunt: Showdown 1896 (2024 —)

Changed: 37 weapons · 41 gear items · 13 traits · ▲112 ▼83 · 339 changes

🔫 Weapons

Auto-5

  • rename, neutral: Crown & King Auto-5 renamed to Auto-5
  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Berthier 1892

  • rename, neutral: Berthier Mle 1892 renamed to Berthier 1892
  • price, buff: Berthier 1892 price reduced from 356 Hunt Dollars to 330 Hunt Dollars
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • ammo, nerf: Berthier 1892 Spitzer extra ammo capacity reduced from 9 to 6

Bornheim No. 3

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced

Centennial

  • rename, neutral: Winfield M1876 Centennial renamed to Centennial
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ ammo recoil increased

Conversion

  • rename, neutral: Caldwell Conversion Pistol renamed to Conversion
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ ammo recoil increased

Crossbow

  • other, neutral: Crossbow changed from a variant of the Hand Crossbow to its own base weapon
  • added, neutral: Scorched Earth Event: Added Steel Bolt Custom Ammo to the Crossbow family

Dolch 96

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ ammo recoil increased

Drilling

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired
  • handling, nerf: FMJ ammo recoil increased

Frontier 73C

  • rename, neutral: Winfield M1873C renamed to Frontier 73C
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ ammo recoil increased

Hand Crossbow

  • damage, nerf: Choke Bolt cloud duration reduced from 120 to 60 seconds

Haymaker

  • rename, neutral: LeMat Mark II UpperMat renamed to Haymaker
  • added, neutral: Haymaker changed from a variant of the LeMat to its own base weapon
  • damage, nerf: Haymaker damage reduced from 126 to 122
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Reduced the sway of all stockless rifles and the Haymaker
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • damage, buff: Short Barrel Shotgun maximum travel distance increased to 50m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: FMJ ammo recoil increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Hunting Bow

  • damage, buff: Hunting Bow basic and Poison Arrow damage increased
  • ammo, buff: Ammo count increased from 3 to 5 for all Custom Arrows

Krag

  • rename, neutral: Springfield M1892 Krag renamed to Krag
  • price, buff: Krag price reduced from 376 Hunt Dollars to 345 Hunt Dollars
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m

Lebel 1886

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • ammo, nerf: Lebel 1886 Spitzer extra ammo capacity reduced from 5 to 3

LeMat Mark II

  • rename, neutral: LeMat Mark II renamed to LeMat
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, buff: Short Barrel Shotgun maximum travel distance increased to 50m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: FMJ Ammo recoil increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Mako 1895

  • rename, neutral: Mako 1895 Carbine renamed to Mako 1895
  • handling, buff: Mako 1895 spread improved
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Marathon

  • rename, neutral: Caldwell Marathon renamed to Marathon
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Martini-Henry IC1

  • rename, neutral: Martini-Henry IC1 renamed to Martini-Henry
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Mosin Obrez

  • rename, neutral: Mosin-Nagant M1891 Obrez renamed to Mosin Obrez
  • other, neutral: Mosin Obrez is changed from a variant of the Mosin-Nagant to its own base weapon
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Reduced the sway of all stockless rifles
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • ammo, nerf: Mosin Obrez Spitzer extra ammo capacity reduced from 10 to 7

Mosin-Nagant M1891

  • rename, neutral: Mosin-Nagant M1891 renamed to Mosin-Nagant
  • price, nerf: Mosin-Nagant price increased from 490 Hunt Dollars to 620 Hunt Dollars
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • ammo, nerf: Mosin-Nagant Spitzer extra ammo capacity reduced from 10 to 7

Nagant M1895

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced

New Army

  • rename, neutral: Caldwell 92 New Army renamed to New Army
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Nitro Express Rifle

  • rename, neutral: Nitro Express Rifle renamed to Nitro Express
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, nerf: Nitro Express bullets now always have minor spread deviation when fired, similar to Shotgun Slugs
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m

Officer

  • rename, neutral: Nagant M1895 Officer renamed to Officer
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced

Pax

  • rename, neutral: Caldwell Pax renamed to Pax
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ Ammo recoil increased

Ranger 73

  • rename, neutral: Winfield M1873 renamed to Ranger 73
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ Ammo recoil increased

Rival 78

  • rename, neutral: Caldwell Rival 78 renamed to Rival 78
  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Romero 77

  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Scottfield Model 3

  • rename, neutral: Scottfield Model 3 renamed to Scottfield
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced

Slate

  • rename, neutral: Winfield 1893 Slate renamed to Slate
  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Sparks LRR

  • rename, neutral: Sparks LRR renamed to Sparks
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Specter 1882

  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Springfield 1866

  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced

Terminus

  • rename, neutral: Winfield 1887 Terminus renamed to Terminus
  • damage, neutral: Bullet Drop added, replacing Effective Range
  • damage, buff: Shotgun maximum travel distance increased to 100m
  • damage, buff: Shotgun spread narrowed, and damage slightly increased
  • handling, nerf: Slugs now always have minor spread deviation when fired

Uppercut

  • rename, neutral: Caldwell Conversion Uppercut renamed to Uppercut
  • other, neutral: Uppercut changed from a variant of the Conversion to its own base weapon
  • damage, nerf: Uppercut damage reduced to 123
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Dual Wielding recoil reduced for all pistols
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • handling, nerf: FMJ Ammo recoil increased

Vandal 73C

  • rename, neutral: Winfield M1873C Vandal renamed to Vandal 73C
  • added, neutral: Vandal 73C changed from a variant of the Frontier 73C to its own base weapon
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • handling, buff: Reduced the sway of all stockless rifles
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • other, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • handling, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ Ammo recoil increased

Vetterli 71 Karabiner

  • rename, neutral: Vetterli 71 Karabiner renamed to Vetterli 71
  • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
  • damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
  • damage, buff: Damage falloff adjusted to retain more damage over distance
  • damage, buff: Minimum damage to the upper torso at any range is now 25
  • damage, neutral: Maximum bullet distance normalized to 500m
  • damage, nerf: High Velocity ammo damage reduced 5% compared to standard
  • damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
  • handling, nerf: High Velocity ammo recoil increased
  • ammo, nerf: High Velocity extra ammo capacity reduced
  • handling, nerf: FMJ Ammo recoil increased

🧰 Gear

Alert Trip Mines

  • damage, buff: Burn damage increased from 10 to 25
  • unlock, neutral: Unlock moved to Bloodline Rank 29
  • handling, buff: Wire traps can now be placed on slopes and across doorframes
  • effect, neutral: Doors, windows and elevators now trigger the traps

Ammo Box

  • effect, buff: The Rule of Two was removed: every player can use an Ammo Box once

Antidote Shot

  • unlock, neutral: Unlock moved to Bloodline Rank 21

Antidote Shot (Weak)

  • unlock, neutral: Unlock moved to Bloodline Rank 1

Big Dynamite Bundle

  • unlock, neutral: Big Dynamite Bundle unlock moved to Bloodline Rank 58

Blank Fire Decoys

  • unlock, neutral: Unlock moved to Bloodline Rank 52

Chaos Bomb

  • unlock, neutral: Chaos Bomb unlock moved to Bloodline Rank 31

Choke Beetle

  • unlock, neutral: Unlock moved to Bloodline Rank 46
  • effect, nerf: Choke cloud duration reduced from 120 to 60 seconds

Choke Bombs

  • effect, nerf: Cloud duration reduced from 120 to 60 seconds

Concertina Bomb

  • unlock, neutral: Concertina Bomb unlock moved to Bloodline Rank 37

Concertina Trip Mines

  • unlock, neutral: Unlock moved from Bloodline Rank 40 to 29
  • handling, buff: Traps can now be placed on slopes and across doorframes
  • effect, neutral: Doors, windows and elevators now trigger trip wire traps

Decoy Fuses

  • unlock, neutral: Unlock moved to Bloodline Rank 52

Derringer Pennyshot

  • unlock, neutral: Unlock moved to Bloodline Rank 17

Dynamite Bundle

  • unlock, neutral: Dynamite Bundle unlock moved to Bloodline Rank 15

Dynamite Stick

  • unlock, neutral: Unlock moved from Rank 6 to Rank 1

Fire Beetle

  • damage, buff: Burn damage increased to 25
  • handling, neutral: Speed matched to other beetles
  • unlock, neutral: Unlock moved to Bloodline Rank 46

Flare Pistol

  • unlock, neutral: Flare Pistol unlock moved to Bloodline Rank 23

Flash Bomb

  • unlock, neutral: Unlock moved to Bloodline Rank 50

Frag Bomb

  • unlock, neutral: Frag Bomb unlock moved to Bloodline Rank 41

Fusees

  • unlock, neutral: Fusees unlock moved to Bloodline Rank 1

Heavy Knife

  • unlock, neutral: Heavy Knife unlock moved to Bloodline Rank 5

Hellfire Bomb

  • damage, buff: Hellfire Bomb burn damage increased from 24 to 49
  • unlock, neutral: Hellfire Bomb unlock moved to Bloodline Rank 43

Hive Bomb

  • unlock, neutral: Hive Bomb unlock moved to Bloodline Rank 48

Knuckle Knife

  • unlock, neutral: Knuckle Knife unlock moved to Bloodline Rank 25

Liquid Fire Bomb

  • unlock, neutral: Liquid Fire Bomb unlock moved to Bloodline Rank 43

Medical Pack

  • unlock, neutral: Medical Pack unlock moved to Bloodline Rank 1
  • effect, buff: Rule of Two removed entirely. Every player can use a Medical Pack once

Poison Bomb

  • unlock, neutral: Poison Bomb unlock moved to Bloodline Rank 39

Poison Trip Mines

  • unlock, neutral: Poison Trip Mines unlock moved to Bloodline Rank 29
  • handling, buff: Trip wire traps now have expanded ability to be placed in the environment such as on slopes or across doorframes
  • effect, buff: Doors, windows, and elevators now trigger trip wire traps

Quad Derringer

  • unlock, neutral: Quad Derringer unlock moved to Rank 1
  • visual, buff: Quad Derringer audio distance halved from 300m to 150m
  • damage, neutral: Bullet drop added in place of effective range; damage falloff adjusted and maximum bullet distance normalized to 500m

Regeneration Shot

  • unlock, neutral: Regeneration Shot unlock moved to Bloodline Rank 13

Regeneration Shot (Weak)

  • unlock, neutral: Regeneration Shot (Weak) unlock moved to Bloodline Rank 1

Spyglass

  • effect, buff: Pinging while using the Spyglass displays the distance to the ping

Stalker Beetle

  • damage, buff: Stalker Beetle damage raised to 50
  • unlock, neutral: Stalker Beetle unlock moved from Bloodline Rank 15 to Bloodline Rank 27

Stamina Shot

  • unlock, neutral: Stamina Shot unlock moved to Bloodline Rank 10

Stamina Shot (Weak)

  • unlock, neutral: Stamina Shot (Weak) unlock moved to Bloodline Rank 1

Sticky Bomb

  • unlock, neutral: Sticky Bomb unlock moved to Bloodline Rank 1

Throwing Axes

  • unlock, neutral: Throwing Axes unlock moved to Bloodline Rank 8

Throwing Knives

  • unlock, neutral: Throwing Knives unlock moved to Bloodline Rank 2

Tool Box

  • unlock, neutral: Tool Box unlock moved to Bloodline Rank 55

Vitality Shot

  • unlock, neutral: Vitality Shot unlock moved to Bloodline Rank 7

Waxed Dynamite Stick

  • unlock, neutral: Waxed Dynamite Stick unlock moved to Bloodline Rank 19

✦ Traits

Adrenaline

  • effect, neutral: Adrenaline effect changed - When you enter critical health, you will receive a small Stamina boost

Death Cheat

  • effect, nerf: Death Cheat is now both a Burn Trait and a Scarce Trait, and can no longer be stacked

Kiteskin

  • effect, buff: Effect changed to "Significantly reduces fall damage"

Levering

  • effect, buff: Increased rate of fire and improved spread for more reliable hits

Necromancer

  • effect, buff: Necromancer is now a Burn Trait; reviving a teammate no longer drains health; solo self-revive restores full health and the solo timer was reduced from 10 to 5 seconds

Rampage

  • other, nerf: Rampage is now both a Burn Trait and a Scarce Trait

Relentless

  • other, neutral: Relentless is now a Burn Trait and a Scarce Trait

Remedy

  • other, neutral: Remedy is now a Burn Trait and a Scarce Trait

Shadow

  • other, neutral: Shadow changed from a Burn Trait to a Scarce Trait

Shadow Leap

  • added, neutral: Shadow Leap added to the regular game as a Scarce Trait; it no longer works on Meatheads

Vigilant

  • unlock, neutral: Vigilant unlock moved from Bloodline Rank 44 to 36

Vulture

  • effect, neutral: Vulture reworked: looting a dead enemy Hunter always rewards Hunt Dollars
  • price, buff: Vulture cost reduced from 3 to 2 Upgrade Points

Witness

  • added, neutral: Witness added as a Regular Trait for 5 Upgrade Points (Unlock Rank 44)

Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0