Stats
Cost$38
Damage 139
Muzzle velocity 490 m/s
Rate of fire 19 rpm
Drop range 160 m
Reload 3 s
Capacity 1
Reserve 24
🏆 In lists: 💰 Under $100 (#1) · 🎯 Snipers (#7) · 👁 Iron sights (#4) · 🎒 Secondary · 🪓 Melee
Variants (6)
Prices and stats — huntshowdown.wiki.gg; ▲ better, ▼ worse than the base model.
All variants take the same ammo — see below.
base$38slot 4since 1.1.3
All stats
| Cost | $38 |
|---|
| Slots | 4 |
|---|
| Ammo type | Medium |
|---|
| Damage | 139 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 490 m/s |
|---|
| Drop range | 160 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 24 (12 per slot) |
|---|
| Spread | 20 |
|---|
| Sway | 77 |
|---|
| Vertical recoil | 6 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
Springfield 1866 Marksman
🔗$42slot 4since 1.1.3
Modified with a mid-to-long-range scope.
⚖ Compare with base- Cost $38 → $42 ▼
- Spread 20 → 37.5 ▼
- Sway 77 → 69 ▲
All stats
| Cost | $42 |
|---|
| Slots | 4 |
|---|
| Ammo type | Medium |
|---|
| Damage | 139 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 490 m/s |
|---|
| Drop range | 160 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 24 (12 per slot) |
|---|
| Spread | 37.5 |
|---|
| Sway | 69 |
|---|
| Vertical recoil | 6 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
$33slot 2since 1.1.3
Shortened stock and barrel.
⚖ Compare with base- Cost $38 → $33 ▲
- Slots 4 → 2 ▲
- Damage 139 → 135 ▼
- Muzzle velocity 490 → 440 ▼
- Drop range 160 → 120 ▼
- Reserve 24 (12 per slot) → 20 (10 per slot) ▼
- Spread 20 → 40 ▼
- Sway 77 → 100 ▼
- Vertical recoil 6 → 12 ▼
- Melee damage 27 → 13 ▼
- Heavy melee 54 → 31 ▼
All stats
| Cost | $33 |
|---|
| Slots | 2 |
|---|
| Ammo type | Medium |
|---|
| Damage | 135 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 440 m/s |
|---|
| Drop range | 120 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 40 |
|---|
| Sway | 100 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 13 |
|---|
| Heavy melee | 31 |
|---|
| Stamina cost | 25 |
|---|
Springfield 1866 Striker
🔗$43slot 2since 1.1.3
Shortened and modified with a bayonet.
⚖ Compare with base- Cost $38 → $43 ▼
- Slots 4 → 2 ▲
- Damage 139 → 135 ▼
- Muzzle velocity 490 → 440 ▼
- Drop range 160 → 120 ▼
- Reserve 24 (12 per slot) → 20 (10 per slot) ▼
- Spread 20 → 40 ▼
- Sway 77 → 100 ▼
- Vertical recoil 6 → 12 ▼
- Melee damage 27 → 52 ▲
- Heavy melee 54 → 105 ▲
- Stamina cost 25 → 21 ▲
All stats
| Cost | $43 |
|---|
| Slots | 2 |
|---|
| Ammo type | Medium |
|---|
| Damage | 135 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 440 m/s |
|---|
| Drop range | 120 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 40 |
|---|
| Sway | 100 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 52 |
|---|
| Heavy melee | 105 |
|---|
| Stamina cost | 21 |
|---|
Springfield 1866 Bullseye
🔗$35slot 2since 1.1.3
Modified with a Deadeye scope, but no stock.
⚖ Compare with base- Cost $38 → $35 ▲
- Slots 4 → 2 ▲
- Damage 139 → 135 ▼
- Muzzle velocity 490 → 440 ▼
- Drop range 160 → 120 ▼
- Reserve 24 (12 per slot) → 20 (10 per slot) ▼
- Spread 20 → 55 ▼
- Sway 77 → 93 ▼
- Vertical recoil 6 → 12 ▼
- Melee damage 27 → 13 ▼
- Heavy melee 54 → 31 ▼
All stats
| Cost | $35 |
|---|
| Slots | 2 |
|---|
| Ammo type | Medium |
|---|
| Damage | 135 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 440 m/s |
|---|
| Drop range | 120 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 55 |
|---|
| Sway | 93 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 13 |
|---|
| Heavy melee | 31 |
|---|
| Stamina cost | 25 |
|---|
Springfield 1866 Bayonet
🔗$48slot 4since 1.14
Modified with a bayonet for melee.
⚖ Compare with base- Cost $38 → $48 ▼
- Heavy melee 54 → 168 ▲
All stats
| Cost | $48 |
|---|
| Slots | 4 |
|---|
| Ammo type | Medium |
|---|
| Damage | 139 |
|---|
| Rate of fire | 19 rpm |
|---|
| Cycle time | 3.3 s |
|---|
| Muzzle velocity | 490 m/s |
|---|
| Drop range | 160 m |
|---|
| Reload | 3 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 24 (12 per slot) |
|---|
| Spread | 20 |
|---|
| Sway | 77 |
|---|
| Vertical recoil | 6 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 168 |
|---|
| Stamina cost | 25 |
|---|
Variant data: huntshowdown.wiki.gg, CC BY-SA 4.0 · translation — showdown.com.ua
Patch history
Changed in 17 patches · ▲ 24 buffs · ▼ 8 nerfs · last — Update 2.8.1 (2026-07-01)
-
- 🎯 ▲ damage, buff: Springfield 1866 damage increased from 132 to 139
-
- • ▲ other, buff: Springfield 1866 slot size changed from Large to 4
- 📦 ▼ ammo, nerf: Dumdum and Explosive Ammo marked as Scarce for all weapons
-
- 🎯 ▲ damage, buff: Minimum rifle damage to the upper torso at any range is now 50
- 🎯 ▲ damage, buff: Minimum rifle damage to the torso at any range is now 50
- 🎯 ▲ damage, buff: Minimum rifle and pistol damage to limbs at any range is now 25
-
- 🎯 • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- 🎯 ▲ damage, buff: Medium Rifle Ammo now deals full damage up to 30m rather than 20m
- 🎯 ▲ damage, buff: Damage falloff adjusted to retain more damage over distance
- 🎯 ▲ damage, buff: Minimum damage to the upper torso at any range is now 25
- 🎯 • damage, neutral: Maximum bullet distance normalized to 500m
- 🎯 ▼ damage, nerf: High Velocity ammo damage reduced 5% compared to standard
- 🎯 ▼ damage, nerf: High Velocity ammo muzzle velocity bonus reduced overall
- ⚙️ ▼ handling, nerf: High Velocity ammo recoil increased
- 📦 ▼ ammo, nerf: High Velocity extra ammo capacity reduced
-
- 🎯 ▼ damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Show full history (12 more patches)
-
- 🎯 ▲ damage, buff: Springfield 1866 Explosive Ammo effective range increased from 94m to 175m
- 🎯 ▲ damage, buff: Explosive Ammo splash damage against AI and Targets increased
- 🎯 ▲ damage, buff: Dumdum Ammo damage against Boss Targets slightly increased
-
- 🔓 ▲ unlock, buff: Springfield 1866 High Velocity Ammo is now unlocked through regular weapon progression
-
- 📦 ▲ ammo, buff: Added High Velocity Custom Ammo (Event unlock) to the Springfield 1866 family
-
- 📦 ▲ ammo, buff: Springfield 1866 Explosive extra ammo increased from 9 to 12 per slot
- 🎯 ▲ damage, buff: Medium Rifle Dumdum ammo now applies Intense Bleeding
-
- 🔓 ▲ unlock, buff: Springfield 1866 Poison Ammo is now unlocked through regular weapon progression
-
- 📦 ▲ ammo, buff: Added Poison Custom Ammo (Event unlock) to the Springfield 1866 family
-
- 💰 ▲ price, buff: Weapons with two ammo slots have their custom ammo prices halved
-
- 💰 ▲ price, buff: Dumdum Medium price reduced from 90 Hunt Dollars to 50 Hunt Dollars
-
- 🎯 ▲ damage, buff: Medium Ammo max range increased from 300m to 350m, Effective Range stat increased as a result
- 🎯 ▲ damage, buff: Dumdum Ammo no longer has a reduction in damage over base ammo
- 🎯 ▼ damage, nerf: Non-Nitro Explosive ammo damage reduced by 30-40% depending on ammo type (Medium, Long)
- 🎯 ▲ damage, buff: Non-Nitro Explosive ammo bullet impact damage increased
- 🎯 ▼ damage, nerf: Non-Nitro Explosive ammo damage falloff increased
-
- 📦 ▲ ammo, buff: Springfield 1866 ammo pool split in two to allow for carrying two types of ammo
- 📦 ▲ ammo, buff: Added Dumdum and Explosive Custom Ammo to the Springfield 1866 family
-
- 🔓 • unlock, neutral: Slightly reordered the unlock order of the Springfield 1866 Family
-
- ✨ • added, neutral: Springfield 1866 added for 38 Hunt Dollars (Unlock Rank 1)
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0
· Ukrainian translation — showdown.com.ua, CC BY-SA 4.0 · all patches
Source: huntshowdown.wiki.gg/wiki/Weapons/Springfield_1866 · CC BY-SA 4.0