Update 1.16.2 — weapon and gear changes
Changed: 18 weapons · 11 gear items · ▲11 ▼15 · 31 changes
🔫 Weapons
Auto-5
- damage, nerf: Flechette now loses bleed intensity over distance
Centennial
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Conversion
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Dolch 96
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Drilling
- damage, nerf: Flechette now loses bleed intensity over distance
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Haymaker
- ammo, buff: Starshell flare duration increased
Krag
- damage, buff: Springfield M1892 Krag increased damage to 126 from 124.
- ammo, buff: Springfield M1892 Krag increased reserve ammo to 12 from 8.
LeMat Mark II
- ammo, buff: Starshell flare duration increased
Nagant M1895
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
New Army
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Officer
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Pax
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Rival 78
- damage, nerf: Flechette now loses bleed intensity over distance
Romero 77
- ammo, buff: Starshell flare duration increased
Scottfield Model 3
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Specter 1882
- damage, nerf: Flechette now loses bleed intensity over distance
Springfield 1866
- damage, nerf: Dumdum Ammo now loses bleed intensity over distance
Terminus
- damage, nerf: Flechette now loses bleed intensity over distance
🧰 Gear
Antidote Shot
- handling, neutral: Large shot animation timing adjusted
Antidote Shot (Weak)
- handling, buff: Inject animation shortened and all weak shots now share one animation
Flare Pistol
- effect, buff: Flare duration increased
Fusees
- ammo, buff: Ammo count increased from 3 to 5
Regeneration Shot
- visual, neutral: Minor tweak to large shot animations so the timing matches better
Regeneration Shot (Weak)
- handling, buff: Inject animation time reduced for weak shots, and all weak shots now share the same animation
Stamina Shot
- visual, neutral: Minor tweak to large shot animations so the timing matches better
Stamina Shot (Weak)
- handling, buff: Inject animation time for weak shots reduced, and all weak shots now share the same animation
Throwing Spear
- added, neutral: Throwing Spear added for 65 Hunt Dollars (Unlock Rank 33)
Vitality Shot
- visual, neutral: Minor tweak to large shot animations so the timing matches better
Vitality Shot (Weak)
- handling, buff: Inject animation time reduced for weak shots, and all weak shots now share the same animation
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0