Stats
Cost$122
Damage 143
Muzzle velocity 400 m/s
Rate of fire 18 rpm
Drop range 125 m
Reload 2.7 s
Capacity 1
Reserve 20
🏆 In lists: 🧭 For beginners (#3) · 🎯 Snipers · 👁 Iron sights · 🪓 Melee
Variants (5)
Prices and stats — huntshowdown.wiki.gg; ▲ better, ▼ worse than the base model.
All variants take the same ammo — see below.
base$122slot 4since 1.1.3
All stats
| Cost | $122 |
|---|
| Slots | 4 |
|---|
| Ammo type | Long |
|---|
| Damage | 143 |
|---|
| Rate of fire | 18 rpm |
|---|
| Cycle time | 3.5 s |
|---|
| Muzzle velocity | 400 m/s |
|---|
| Drop range | 125 m |
|---|
| Reload | 2.7 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 40 |
|---|
| Sway | 77 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
Martini-Henry IC1 Deadeye
🔗$128slot 4since 1.1.3
Modified with a mid-range scope.
⚖ Compare with base- Cost $122 → $128 ▼
- Spread 40 → 50 ▼
- Sway 77 → 69 ▲
All stats
| Cost | $128 |
|---|
| Slots | 4 |
|---|
| Ammo type | Long |
|---|
| Damage | 143 |
|---|
| Rate of fire | 18 rpm |
|---|
| Cycle time | 3.5 s |
|---|
| Muzzle velocity | 400 m/s |
|---|
| Drop range | 125 m |
|---|
| Reload | 2.7 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 50 |
|---|
| Sway | 69 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
Martini-Henry IC1 Riposte
🔗$132slot 4since 1.1.3
Modified with a long bladed saber.
⚖ Compare with base- Cost $122 → $132 ▼
- Melee damage 27 → 82 ▲
- Heavy melee 54 → 168 ▲
All stats
| Cost | $132 |
|---|
| Slots | 4 |
|---|
| Ammo type | Long |
|---|
| Damage | 143 |
|---|
| Rate of fire | 18 rpm |
|---|
| Cycle time | 3.5 s |
|---|
| Muzzle velocity | 400 m/s |
|---|
| Drop range | 125 m |
|---|
| Reload | 2.7 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 40 |
|---|
| Sway | 77 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 82 |
|---|
| Heavy melee | 168 |
|---|
| Stamina cost | 25 |
|---|
Martini-Henry IC1 Marksman
🔗$134slot 4since 1.3
Modified with a mid-to-long-range scope.
⚖ Compare with base- Cost $122 → $134 ▼
- Spread 40 → 60 ▼
- Sway 77 → 69 ▲
All stats
| Cost | $134 |
|---|
| Slots | 4 |
|---|
| Ammo type | Long |
|---|
| Damage | 143 |
|---|
| Rate of fire | 18 rpm |
|---|
| Cycle time | 3.5 s |
|---|
| Muzzle velocity | 400 m/s |
|---|
| Drop range | 125 m |
|---|
| Reload | 2.7 s |
|---|
| Capacity | 1 |
|---|
| Reserve | 20 (10 per slot) |
|---|
| Spread | 60 |
|---|
| Sway | 69 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
Martini-Henry IC1 Ironside
🔗$159slot 4since 1.11
Modified with a semi-automatic conversion.
⚖ Compare with base- Cost $122 → $159 ▼
- Cycle time 3.5 → 1.8 s ▲
- Reload 2.7 → 14.7 s ▼
- Capacity 1 → 5+1 ▲
- Reserve 20 (10 per slot) → 15 ▼
All stats
| Cost | $159 |
|---|
| Slots | 4 |
|---|
| Ammo type | Long |
|---|
| Damage | 143 |
|---|
| Rate of fire | 18 rpm |
|---|
| Cycle time | 1.8 s |
|---|
| Muzzle velocity | 400 m/s |
|---|
| Drop range | 125 m |
|---|
| Reload | 14.7 s |
|---|
| Capacity | 5+1 |
|---|
| Reserve | 15 |
|---|
| Spread | 40 |
|---|
| Sway | 77 |
|---|
| Vertical recoil | 12 |
|---|
| Melee damage | 27 |
|---|
| Heavy melee | 54 |
|---|
| Stamina cost | 25 |
|---|
Variant data: huntshowdown.wiki.gg, CC BY-SA 4.0 · translation — showdown.com.ua
Patch history
Changed in 15 patches · ▲ 26 buffs · ▼ 5 nerfs · last — Update 2.8 (2026-06-09)
-
- • • other, neutral: Martini-Henry slot size changed from Large to 4
- 📦 ▼ ammo, nerf: Explosive Ammo marked as Scarce for all weapons
-
- 🎯 ▲ damage, buff: Minimum rifle damage to the upper torso at any range is now 50
- 🎯 ▲ damage, buff: Minimum rifle damage to the torso at any range is now 50
- 🎯 ▲ damage, buff: Minimum rifle and pistol damage to limbs at any range is now 25
- 🎨 • visual, neutral: New weapon foley sounds added to the Martini-Henry
-
- ⚙️ ▲ handling, buff: Martini-Henry spread reduced from 42.5 to 40
-
- 🔓 ▲ unlock, buff: Martini-Henry High Velocity Ammo is now unlocked at Bloodline Rank 1
-
- 📦 ▲ ammo, buff: Added High Velocity Custom Ammo (Event unlock) to the Martini-Henry family
Show full history (10 more patches)
-
- ✏️ • rename, neutral: Martini-Henry IC1 renamed to Martini-Henry
- 🎯 • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
- 🎯 ▲ damage, buff: Damage falloff adjusted to retain more damage over distance
- 🎯 ▲ damage, buff: Minimum damage to the upper torso at any range is now 25
- 🎯 • damage, neutral: Maximum bullet distance normalized to 500m
- ⚙️ ▼ handling, nerf: FMJ Ammo recoil increased
-
- 🎯 ▲ damage, buff: Martini-Henry IC1 Explosive Ammo effective range increased from 287m to 309m
- 🎯 ▲ damage, buff: Explosive Ammo splash damage against AI and Targets increased
-
- 🔓 ▲ unlock, buff: All base weapons now unlock at Bloodline Rank 1
-
- 📦 ▲ ammo, buff: Martini-Henry IC1 Explosive extra ammo increased from 7 to 10 per slot
- 🎯 ▲ damage, buff: Incendiary Ammo now sets Hunters on fire with one hit at short range, before damage dropoff begins
- 💰 ▼ price, nerf: Incendiary Long price increased from 20 Hunt Dollars to 70 Hunt Dollars
-
- 🔓 • unlock, neutral: Martini-Henry IC1 unlock moved from Bloodline Rank 16 to 9
- 💰 ▲ price, buff: Weapons with two ammo slots have their custom ammo prices halved
- 💰 ▲ price, buff: Incendiary Long price reduced from 35 Hunt Dollars to 20 Hunt Dollars
-
- 💰 ▲ price, buff: FMJ Long price reduced from 85 Hunt Dollars to 60 Hunt Dollars
- 💰 ▲ price, buff: Incendiary Long price reduced from 70 Hunt Dollars to 35 Hunt Dollars
-
- 🎯 ▲ damage, buff: Long Ammo max range increased from 300m to 500m, Effective Range stat increased as a result
- 🎯 ▼ damage, nerf: Non-Nitro Explosive ammo damage reduced by 30-40% depending on ammo type
- 🎯 ▲ damage, buff: Non-Nitro Explosive ammo bullet impact damage increased
- 🎯 ▼ damage, nerf: Non-Nitro Explosive ammo damage falloff increased
- 🎯 ▲ damage, buff: Increased FMJ damage drop off distance (Damage dropoff begins 10m further than base)
- 🎯 ▲ damage, buff: Incendiary Ammo no longer has a reduction in damage over base ammo
-
- 🎯 ▲ damage, buff: FMJ rounds no longer have a base damage reduction over regular ammo
- 🎯 ▲ damage, buff: FMJ rounds no retrain more of its damage after the first few wall penetrations
- 🎯 ▲ damage, buff: All FMJ rounds will now penetrate through up to two layers of thin metal sheets
-
- 📦 ▲ ammo, buff: Martini-Henry IC1 ammo pool split in two to allow for carrying two types of ammo
- 📦 ▲ ammo, buff: Added Incendiary, Full Metal Jacket and Explosive Custom Ammo to the Martini Henry IC1 family
-
- ✨ • added, neutral: Martini-Henry IC1 added for 122 Hunt Dollars (Unlock Rank 16)
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0
· Ukrainian translation — showdown.com.ua, CC BY-SA 4.0 · all patches
Source: huntshowdown.wiki.gg/wiki/Weapons/Martini-Henry · CC BY-SA 4.0