Martini-Henry IC1

Long Slot 4 · Martini-Henry since 1.1.3 unverified
✎ edit
Martini-Henry IC1

Stats

Cost$122
Damage 143
Muzzle velocity 400 m/s
Rate of fire 18 rpm
Drop range 125 m
Reload 2.7 s
Capacity 1
Reserve 20

🎯 Traits for this gun

🧰 Build a loadout with these

Source: huntshowdown.wiki.gg (Recommended Traits), CC BY-SA 4.0 · explanations — showdown.com.ua · All traits →

🏆 In lists: 🧭 For beginners (#3) · 🎯 Snipers · 👁 Iron sights · 🪓 Melee

🏅 Community tier

Your rating:
Full tier list →

Variants (5)

Prices and stats — huntshowdown.wiki.gg; ▲ better, ▼ worse than the base model.
All variants take the same ammo — see below.

Martini-Henry IC1

Martini-Henry IC1

🔗
base$122slot 4since 1.1.3
All stats
Cost$122
Slots4
Ammo typeLong
Damage143
Rate of fire18 rpm
Cycle time3.5 s
Muzzle velocity400 m/s
Drop range125 m
Reload2.7 s
Capacity1
Reserve20 (10 per slot)
Spread40
Sway77
Vertical recoil12
Melee damage27
Heavy melee54
Stamina cost25
Martini-Henry IC1 Deadeye

Martini-Henry IC1 Deadeye

🔗
$128slot 4since 1.1.3

Modified with a mid-range scope.

⚖ Compare with base
  • Cost $122 → $128 ▼
  • Spread 40 → 50 ▼
  • Sway 77 → 69 ▲
All stats
Cost$128
Slots4
Ammo typeLong
Damage143
Rate of fire18 rpm
Cycle time3.5 s
Muzzle velocity400 m/s
Drop range125 m
Reload2.7 s
Capacity1
Reserve20 (10 per slot)
Spread50
Sway69
Vertical recoil12
Melee damage27
Heavy melee54
Stamina cost25
Martini-Henry IC1 Riposte

Martini-Henry IC1 Riposte

🔗
$132slot 4since 1.1.3

Modified with a long bladed saber.

⚖ Compare with base
  • Cost $122 → $132 ▼
  • Melee damage 27 → 82 ▲
  • Heavy melee 54 → 168 ▲
All stats
Cost$132
Slots4
Ammo typeLong
Damage143
Rate of fire18 rpm
Cycle time3.5 s
Muzzle velocity400 m/s
Drop range125 m
Reload2.7 s
Capacity1
Reserve20 (10 per slot)
Spread40
Sway77
Vertical recoil12
Melee damage82
Heavy melee168
Stamina cost25
Martini-Henry IC1 Marksman

Martini-Henry IC1 Marksman

🔗
$134slot 4since 1.3

Modified with a mid-to-long-range scope.

⚖ Compare with base
  • Cost $122 → $134 ▼
  • Spread 40 → 60 ▼
  • Sway 77 → 69 ▲
All stats
Cost$134
Slots4
Ammo typeLong
Damage143
Rate of fire18 rpm
Cycle time3.5 s
Muzzle velocity400 m/s
Drop range125 m
Reload2.7 s
Capacity1
Reserve20 (10 per slot)
Spread60
Sway69
Vertical recoil12
Melee damage27
Heavy melee54
Stamina cost25
Martini-Henry IC1 Ironside

Martini-Henry IC1 Ironside

🔗
$159slot 4since 1.11

Modified with a semi-automatic conversion.

⚖ Compare with base
  • Cost $122 → $159 ▼
  • Cycle time 3.5 → 1.8 s ▲
  • Reload 2.7 → 14.7 s ▼
  • Capacity 1 → 5+1 ▲
  • Reserve 20 (10 per slot) → 15 ▼
All stats
Cost$159
Slots4
Ammo typeLong
Damage143
Rate of fire18 rpm
Cycle time1.8 s
Muzzle velocity400 m/s
Drop range125 m
Reload14.7 s
Capacity5+1
Reserve15
Spread40
Sway77
Vertical recoil12
Melee damage27
Heavy melee54
Stamina cost25

Variant data: huntshowdown.wiki.gg, CC BY-SA 4.0 · translation — showdown.com.ua

Ammo & stat changes

Compatible ammo: Explosive AmmoFMJ AmmoHigh Velocity AmmoIncendiary Ammo

Pick an ammo type — see how the stats change.

Patch history

Changed in 15 patches · ▲ 26 buffs · ▼ 5 nerfs · last — Update 2.8 (2026-06-09)

  1. Update 2.8 2026-06-09 · Road to Hell
    • other, neutral: Martini-Henry slot size changed from Large to 4
    • ammo, nerf: Explosive Ammo marked as Scarce for all weapons
  2. Update 2.4 2025-06-18
    • damage, buff: Minimum rifle damage to the upper torso at any range is now 50
    • damage, buff: Minimum rifle damage to the torso at any range is now 50
    • damage, buff: Minimum rifle and pistol damage to limbs at any range is now 25
    • visual, neutral: New weapon foley sounds added to the Martini-Henry
  3. Update 2.3 Hunt: Showdown 1896
    • handling, buff: Martini-Henry spread reduced from 42.5 to 40
  4. Update 2.0.2 Hunt: Showdown 1896
    • unlock, buff: Martini-Henry High Velocity Ammo is now unlocked at Bloodline Rank 1
  5. Scorched Earth Event Hunt: Showdown 1896
    • ammo, buff: Added High Velocity Custom Ammo (Event unlock) to the Martini-Henry family
Show full history (10 more patches)
  1. Update 2.0 Hunt: Showdown 1896
    • rename, neutral: Martini-Henry IC1 renamed to Martini-Henry
    • damage, neutral: Bullet Drop added, replacing Effective Range as headshots are now always lethal
    • damage, buff: Damage falloff adjusted to retain more damage over distance
    • damage, buff: Minimum damage to the upper torso at any range is now 25
    • damage, neutral: Maximum bullet distance normalized to 500m
    • handling, nerf: FMJ Ammo recoil increased
  2. Update 1.16 Hunt: Showdown
    • damage, buff: Martini-Henry IC1 Explosive Ammo effective range increased from 287m to 309m
    • damage, buff: Explosive Ammo splash damage against AI and Targets increased
  3. Update 1.15 Hunt: Showdown
    • unlock, buff: All base weapons now unlock at Bloodline Rank 1
  4. Update 1.13 Hunt: Showdown
    • ammo, buff: Martini-Henry IC1 Explosive extra ammo increased from 7 to 10 per slot
    • damage, buff: Incendiary Ammo now sets Hunters on fire with one hit at short range, before damage dropoff begins
    • price, nerf: Incendiary Long price increased from 20 Hunt Dollars to 70 Hunt Dollars
  5. Update 1.10 2022-10-12
    • unlock, neutral: Martini-Henry IC1 unlock moved from Bloodline Rank 16 to 9
    • price, buff: Weapons with two ammo slots have their custom ammo prices halved
    • price, buff: Incendiary Long price reduced from 35 Hunt Dollars to 20 Hunt Dollars
  6. Update 1.6.2 Hunt: Showdown
    • price, buff: FMJ Long price reduced from 85 Hunt Dollars to 60 Hunt Dollars
    • price, buff: Incendiary Long price reduced from 70 Hunt Dollars to 35 Hunt Dollars
  7. Update 1.6 Hunt: Showdown
    • damage, buff: Long Ammo max range increased from 300m to 500m, Effective Range stat increased as a result
    • damage, nerf: Non-Nitro Explosive ammo damage reduced by 30-40% depending on ammo type
    • damage, buff: Non-Nitro Explosive ammo bullet impact damage increased
    • damage, nerf: Non-Nitro Explosive ammo damage falloff increased
    • damage, buff: Increased FMJ damage drop off distance (Damage dropoff begins 10m further than base)
    • damage, buff: Incendiary Ammo no longer has a reduction in damage over base ammo
  8. Update 1.5.0.2 Hunt: Showdown
    • damage, buff: FMJ rounds no longer have a base damage reduction over regular ammo
    • damage, buff: FMJ rounds no retrain more of its damage after the first few wall penetrations
    • damage, buff: All FMJ rounds will now penetrate through up to two layers of thin metal sheets
  9. Update 1.5 Hunt: Showdown
    • ammo, buff: Martini-Henry IC1 ammo pool split in two to allow for carrying two types of ammo
    • ammo, buff: Added Incendiary, Full Metal Jacket and Explosive Custom Ammo to the Martini Henry IC1 family
  10. Update 1.1.3 Hunt: Showdown
    • added, neutral: Martini-Henry IC1 added for 122 Hunt Dollars (Unlock Rank 16)

Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0 · all patches

Source: huntshowdown.wiki.gg/wiki/Weapons/Martini-Henry · CC BY-SA 4.0