Update 2.3 — weapon, gear and trait changes
Changed: 22 weapons · 15 gear items · 12 traits · ▲32 ▼29 · 74 changes
🔫 Weapons
Auto-5
- ammo, nerf: Slug Custom Ammo marked as Scarce for the Auto-5 family
Berthier 1892
- damage, buff: Berthier 1892 damage increased from 130 to 133
- handling, buff: Berthier 1892 recoil reduced from 14 to 12
- handling, buff: Berthier 1892 spread reduced from 47.5 to 42.5
Bomb Lance
- damage, neutral: Bomb Lance ammo and Waxed Frag Charges now explode on contact with burning hunters, monsters, and all sources of fire
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Bomb Launcher
- damage, buff: Bomb Launcher ammo and Waxed Frag Charges now explode on contact with burning hunters, monsters, and all sources of fire
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Centennial
- handling, nerf: Centennial cycle time in ADS with the Iron Eye Trait has been increased from 1.3 to 1.4
Chu Ko Nu
- handling, buff: Chu Ko Nu Basic and Incendiary Ammo muzzle velocity increased from 100m/s to 125m/s
- ammo, nerf: Chu Ko Nu Explosive Bolt extra ammo reduced from 10 to 5
- damage, buff: Chu Ko Nu Explosive Bolts now explode on contact with burning hunters, monsters, and all sources of fire
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Conversion
- ammo, buff: Dumdum Custom Ammo no longer marked as Scarce for the Conversion family
Crossbow
- damage, nerf: Crossbow Sholtbolt penetration reduced to prevent it from going through very thick trees
- damage, nerf: Crossbow Shotbolt pellet spread on penetration reduced
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Hand Crossbow
- ammo, neutral: Revive Bolt Custom Ammo removed from the game
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Haymaker
- price, buff: Haymaker price reduced from 370 Hunt Dollars to 279 Hunt Dollars
Hunting Bow
- damage, neutral: Frag Arrows now explode on contact with burning hunters, monsters, and all sources of fire
- damage, nerf: Projectile pull out damage to Hunters returned back to standard
Krag
- ammo, nerf: Krag extra ammo reduced from 12 to 10
- price, nerf: Krag price increased from 345 Hunt Dollars to 450 Hunt Dollars
Lebel 1886
- handling, buff: Lebel 1886 spread reduced from 40 to 30
Martini-Henry IC1
- handling, buff: Martini-Henry spread reduced from 42.5 to 40
Maynard Sniper
- ammo, nerf: Dumdum Custom Ammo marked as Scarce for the Maynard Sniper family
Mosin Obrez
- damage, nerf: Mosin Obrez damage reduced from 133 to 126
- handling, nerf: Mosin Obrez muzzle velocity reduced from 550m/s to 520m/s
New Army
- handling, buff: New Army swap speed normalized to be in line with other pistols
Scottfield Model 3
- handling, buff: Scottfield swap speed normalized to be in line with other pistols
- ammo, buff: Dumdum Custom Ammo no longer marked as Scarce for the Scottfield family
Sparks LRR
- handling, buff: Sparks spread reduced from 35 to 30
Specter 1882
- visual, neutral: Specter 1882 animation speed adjusted to better fit improved cycle time
Uppercut
- price, buff: Uppercut price reduced from 414 Hunt Dollars to 310 Hunt Dollars
Vetterli 71 Karabiner
- handling, buff: Vetterli 71 cycle time reduced from 1.8 to 1.7
- handling, buff: Vetterli 71 cycle time in ADS with the Iron Eye Trait reduced from 1.4 to 1.3
🧰 Gear
Bear Traps
- damage, nerf: Damage reduced from 82 to 54
Big Dynamite Bundle
- effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire
Dark Dynamite Satchel
- effect, nerf: Dark Dynamite Satchel can now be disarmed and picked up again
- handling, nerf: Dark Sight interaction speed reduced from 2 seconds to 1
Dynamite Bundle
- effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire
Dynamite Stick
- effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire
Frag Bomb
- effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire
Regeneration Shot
- effect, nerf: Regeneration Shot duration reduced from 10 to 7 minutes
Regeneration Shot (Weak)
- effect, nerf: Regeneration Shot (Weak) duration reduced from 5 to 4 minutes
Stamina Shot
- effect, nerf: Stamina Shot duration reduced from 10 to 7 minutes
Stamina Shot (Weak)
- effect, nerf: Stamina Shot (Weak) duration reduced from 5 to 4 minutes
Sticky Bomb
- effect, neutral: Explosives now detonate on contact with burning hunters, monsters, and other fire sources
Throwing Axes
- ammo, buff: Throwing Axes ammo capacity increased from 2 to 3
- damage, buff: Throwing Axes are stronger against Armoreds and Immolators
- damage, buff: Pull-out damage to Hunters returned to standard
Throwing Knives
- damage, nerf: Throwing Knives are weaker against tougher enemies
- damage, nerf: Reduced damage to horses and cows, requiring a headshot or two hits to kill
- damage, buff: Pull-out damage to Hunters restored to standard
Throwing Spear
- price, buff: Throwing Spear price reduced from 150 to 80 Hunt Dollars
- damage, buff: Throwing Spear is stronger against larger enemies like Armoreds and Meatheads
- damage, buff: Pull-out damage to Hunters returned to standard
Waxed Dynamite Stick
- effect, neutral: Explosives now detonate on contact with burning hunters, monsters, and other fire sources
✦ Traits
Blast Sense
- added, neutral: Blast Sense added as a Regular Trait for 2 Upgrade Points (Unlock Rank 1), with an extra ability to see non-subsonic silenced shots
Bolt Thrower
- effect, buff: Bolt Thrower now applies to the Bomb Launcher and Bomb Lance
- handling, buff: Switching ammunition while empty with an applicable Bolt Thrower weapon will use the trait's faster animation rather than the default
Conduit
- effect, neutral: Conduit's Solo conditional effect changed - SOLO: Doubles the effects of investigating a Clue.
Determination
- price, buff: Determination cost reduced from 4 to 1 Upgrade Points
Fast Fingers
- effect, buff: Fast Fingers now also applies to the Maynard Sniper and Martini-Henry weapon families
Greyhound
- price, buff: Greyhound cost reduced from 5 to 2 Upgrade Points
Lightfoot
- effect, nerf: The Solo conditional effect was removed
Poltergeist
- added, neutral: Poltergeist added as a regular Trait for 2 Upgrade Points (Unlock Rank 62)
- effect, buff: Dark Sight interaction speed reduced from 1.5 to 1 second
Remedy
- handling, buff: Dark Sight interaction speed reduced from 10 to 8 seconds
Serpent
- handling, buff: Dark Sight interaction speed reduced from 10 to 8 seconds
Shadow Leap
- handling, nerf: Dark Sight interaction time increased from 3 to 4 seconds
Surefoot
- handling, nerf: Increased crouch speed removed from Surefoot
- price, nerf: Surefoot cost increased from 4 to 6 Upgrade Points
Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0