Update 2.3 — weapon, gear and trait changes

Hunt: Showdown 1896 (2024 —)

Changed: 22 weapons · 15 gear items · 12 traits · ▲32 ▼29 · 74 changes

🔫 Weapons

Auto-5

  • ammo, nerf: Slug Custom Ammo marked as Scarce for the Auto-5 family

Berthier 1892

  • damage, buff: Berthier 1892 damage increased from 130 to 133
  • handling, buff: Berthier 1892 recoil reduced from 14 to 12
  • handling, buff: Berthier 1892 spread reduced from 47.5 to 42.5

Bomb Lance

  • damage, neutral: Bomb Lance ammo and Waxed Frag Charges now explode on contact with burning hunters, monsters, and all sources of fire
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Bomb Launcher

  • damage, buff: Bomb Launcher ammo and Waxed Frag Charges now explode on contact with burning hunters, monsters, and all sources of fire
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Centennial

  • handling, nerf: Centennial cycle time in ADS with the Iron Eye Trait has been increased from 1.3 to 1.4

Chu Ko Nu

  • handling, buff: Chu Ko Nu Basic and Incendiary Ammo muzzle velocity increased from 100m/s to 125m/s
  • ammo, nerf: Chu Ko Nu Explosive Bolt extra ammo reduced from 10 to 5
  • damage, buff: Chu Ko Nu Explosive Bolts now explode on contact with burning hunters, monsters, and all sources of fire
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Conversion

  • ammo, buff: Dumdum Custom Ammo no longer marked as Scarce for the Conversion family

Crossbow

  • damage, nerf: Crossbow Sholtbolt penetration reduced to prevent it from going through very thick trees
  • damage, nerf: Crossbow Shotbolt pellet spread on penetration reduced
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Hand Crossbow

  • ammo, neutral: Revive Bolt Custom Ammo removed from the game
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Haymaker

  • price, buff: Haymaker price reduced from 370 Hunt Dollars to 279 Hunt Dollars

Hunting Bow

  • damage, neutral: Frag Arrows now explode on contact with burning hunters, monsters, and all sources of fire
  • damage, nerf: Projectile pull out damage to Hunters returned back to standard

Krag

  • ammo, nerf: Krag extra ammo reduced from 12 to 10
  • price, nerf: Krag price increased from 345 Hunt Dollars to 450 Hunt Dollars

Lebel 1886

  • handling, buff: Lebel 1886 spread reduced from 40 to 30

Martini-Henry IC1

  • handling, buff: Martini-Henry spread reduced from 42.5 to 40

Maynard Sniper

  • ammo, nerf: Dumdum Custom Ammo marked as Scarce for the Maynard Sniper family

Mosin Obrez

  • damage, nerf: Mosin Obrez damage reduced from 133 to 126
  • handling, nerf: Mosin Obrez muzzle velocity reduced from 550m/s to 520m/s

New Army

  • handling, buff: New Army swap speed normalized to be in line with other pistols

Scottfield Model 3

  • handling, buff: Scottfield swap speed normalized to be in line with other pistols
  • ammo, buff: Dumdum Custom Ammo no longer marked as Scarce for the Scottfield family

Sparks LRR

  • handling, buff: Sparks spread reduced from 35 to 30

Specter 1882

  • visual, neutral: Specter 1882 animation speed adjusted to better fit improved cycle time

Uppercut

  • price, buff: Uppercut price reduced from 414 Hunt Dollars to 310 Hunt Dollars

Vetterli 71 Karabiner

  • handling, buff: Vetterli 71 cycle time reduced from 1.8 to 1.7
  • handling, buff: Vetterli 71 cycle time in ADS with the Iron Eye Trait reduced from 1.4 to 1.3

🧰 Gear

Bear Traps

  • damage, nerf: Damage reduced from 82 to 54

Big Dynamite Bundle

  • effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire

Dark Dynamite Satchel

  • effect, nerf: Dark Dynamite Satchel can now be disarmed and picked up again
  • handling, nerf: Dark Sight interaction speed reduced from 2 seconds to 1

Dynamite Bundle

  • effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire

Dynamite Stick

  • effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire

Frag Bomb

  • effect, neutral: Explosives now explode on contact with burning hunters, monsters, and all sources of fire

Regeneration Shot

  • effect, nerf: Regeneration Shot duration reduced from 10 to 7 minutes

Regeneration Shot (Weak)

  • effect, nerf: Regeneration Shot (Weak) duration reduced from 5 to 4 minutes

Stamina Shot

  • effect, nerf: Stamina Shot duration reduced from 10 to 7 minutes

Stamina Shot (Weak)

  • effect, nerf: Stamina Shot (Weak) duration reduced from 5 to 4 minutes

Sticky Bomb

  • effect, neutral: Explosives now detonate on contact with burning hunters, monsters, and other fire sources

Throwing Axes

  • ammo, buff: Throwing Axes ammo capacity increased from 2 to 3
  • damage, buff: Throwing Axes are stronger against Armoreds and Immolators
  • damage, buff: Pull-out damage to Hunters returned to standard

Throwing Knives

  • damage, nerf: Throwing Knives are weaker against tougher enemies
  • damage, nerf: Reduced damage to horses and cows, requiring a headshot or two hits to kill
  • damage, buff: Pull-out damage to Hunters restored to standard

Throwing Spear

  • price, buff: Throwing Spear price reduced from 150 to 80 Hunt Dollars
  • damage, buff: Throwing Spear is stronger against larger enemies like Armoreds and Meatheads
  • damage, buff: Pull-out damage to Hunters returned to standard

Waxed Dynamite Stick

  • effect, neutral: Explosives now detonate on contact with burning hunters, monsters, and other fire sources

✦ Traits

Blast Sense

  • added, neutral: Blast Sense added as a Regular Trait for 2 Upgrade Points (Unlock Rank 1), with an extra ability to see non-subsonic silenced shots

Bolt Thrower

  • effect, buff: Bolt Thrower now applies to the Bomb Launcher and Bomb Lance
  • handling, buff: Switching ammunition while empty with an applicable Bolt Thrower weapon will use the trait's faster animation rather than the default

Conduit

  • effect, neutral: Conduit's Solo conditional effect changed - SOLO: Doubles the effects of investigating a Clue.

Determination

  • price, buff: Determination cost reduced from 4 to 1 Upgrade Points

Fast Fingers

  • effect, buff: Fast Fingers now also applies to the Maynard Sniper and Martini-Henry weapon families

Greyhound

  • price, buff: Greyhound cost reduced from 5 to 2 Upgrade Points

Lightfoot

  • effect, nerf: The Solo conditional effect was removed

Poltergeist

  • added, neutral: Poltergeist added as a regular Trait for 2 Upgrade Points (Unlock Rank 62)
  • effect, buff: Dark Sight interaction speed reduced from 1.5 to 1 second

Remedy

  • handling, buff: Dark Sight interaction speed reduced from 10 to 8 seconds

Serpent

  • handling, buff: Dark Sight interaction speed reduced from 10 to 8 seconds

Shadow Leap

  • handling, nerf: Dark Sight interaction time increased from 3 to 4 seconds

Surefoot

  • handling, nerf: Increased crouch speed removed from Surefoot
  • price, nerf: Surefoot cost increased from 4 to 6 Upgrade Points

Patch history: huntshowdown.wiki.gg (Update History), CC BY-SA 4.0 · Ukrainian translation — showdown.com.ua, CC BY-SA 4.0