Field Medic
As long as I'm alive, so are you.
You're the one who first asks “you alive?” and first runs in to revive. You hang back a little, shoot accurately and always carry a spare medkit. A trio without you is just three solos.
💪 Strengths
- The team lasts longer in a drawn-out fight
- You hold mid range and cover
- A cool head while everyone panics
💡 Tips
- Don't revive a teammate under fire — smoke or an explosive first, then the revive
- Keep the medkit on its own key and heal behind cover
- Teammate burning? Put them out — or they lose health chunks
🎒 Your loadout
-
First Aid Kit $30 -
Choke Bombs $25 -
Fusees $10 -
Medical Pack $35 -
Regeneration Shot $105 -
Vitality Shot $85
Total: $543
🎴 Traits · 15 pts
The Centennial is a fast lever-action for mid range, the Officer finishes the job. Doctor doubles first-aid-kit healing, Physician shortens bandaging, and Choke Bombs also put out a burning teammate.
🧰 Open in the builder📚 Read next
DoctorFirst Aid KitChoke BombsReviveHealth chunkTrioRookie pathLoot & containers
Other archetypes
Quiz text and archetype write-ups — showdown.com.ua. Trait and gear mechanics per the Hunt: Showdown 1896 Wiki (huntshowdown.wiki.gg), CC BY-SA 4.0. Just for fun, not an official Crytek classification.