Shadow Marksman
They don't hear you. They don't see you. It's too late to look.
You play range and patience: find high ground, read the bullet drop and wait for someone to step out of a compound doorway. The first shot is yours — and if it isn't, you've already relocated.
💪 Strengths
- You start fights on your terms
- You cover the team from high ground while they take the boss
- You rarely die first
💡 Tips
- Scope glint is visible from afar — relocate after 1–2 shots
- Keep a sidearm ready: snipers usually die at point blank
- Know your range: every gun has its own drop range, check it on the weapon page
🎒 Your loadout
-
First Aid Kit $30 -
Spyglass $8 -
Knife $40 -
Decoy Fuses $30 -
Vitality Shot $85 -
Stamina Shot $100 -
Frag Bomb $103
Total: $860
🎴 Traits · 6 pts
The Lebel Marksman reaches far and keeps you scoped between shots (Scopesmith), Steady Aim calms the scope sway, Blast Sense shows in Dark Sight where shots came from. The silenced Nagant finishes quietly.
🧰 Open in the builder📚 Read next
Lebel 1886Steady AimSpyglassScopeScope glintDrop rangeDamage calculatorMaps
Other archetypes
Quiz text and archetype write-ups — showdown.com.ua. Trait and gear mechanics per the Hunt: Showdown 1896 Wiki (huntshowdown.wiki.gg), CC BY-SA 4.0. Just for fun, not an official Crytek classification.