Best weapons for solo play in Hunt: Showdown 1896

Patch 2.9.1 · updated 08.11.2026 · order is our editorial pick, stats come from the catalog

Solo, you face duos and trios alone: nobody covers your flank or draws fire. So your weapons have to cover two ranges at once — a rifle to start fights from afar on your terms, and something for close range when they do reach you. Here are the guns we build solo loadouts from, and what to pair each with within 5 slots.

⚖ Compare top 4

🏆 Our top 7

  1. #1

    Mosin-Nagant M1891

    • $620
    • 4 slots
    • Damage 136
    • Drop range 135 m
    • Capacity 5

    4 slots + a 1-slot pistol — exactly 5. Solo players win most often by spotting the enemy first: a fast Special Long bullet and 5 rounds let you start the fight from afar and keep the team at a distance.

    Traits: BulletgrubberIron Eye

    🧰 Open in builder
  2. #2

    Vetterli 71 Karabiner

    • $105
    • 3 slots
    • Damage 130
    • Drop range 125 m
    • Capacity 6+1

    A 3-slot carbine with 6+1 rounds and a small spread. Its main advantage for solo play is the 2 slots it leaves for a proper second weapon: a sawn-off shotgun, a Dolch or a Chu Ko Nu. That gives you an answer for both the yard and the building.

    Traits: Iron Eye

    🧰 Open in builder
  3. #3

    Centennial

    • $157
    • 4 slots
    • Damage 123
    • Drop range 140 m
    • Capacity 9+1

    9+1 rounds and a 600 m/s bullet for $157. Against several enemies you need to keep shooting without reloading — and the lever action gives you a quick second shot. Pair it with a 1-slot pistol.

    Traits: Iron EyeLevering

    🧰 Open in builder
  4. #4

    Hunting Bow

    • $57
    • 3 slots
    • Damage 250
    • Drop range 30 m
    • Capacity 1

    It's quiet: a solo player doesn't need the whole map's attention. The arrow hits very hard, and the bow takes 3 slots — so a 2-slot weapon for the loud fight fits next to it, for when silence won't help anymore.

    Traits: Blade SeerHundred Hands

    🧰 Open in builder
  5. #5

    Specter 1882 Shorty

    • $164
    • 2 slots
    • Damage 178
    • Drop range 20 m
    • Capacity 3+1

    The second weapon for a 3-slot rifle or bow: a 3+1 pump shotgun in 2 slots. When they storm your building, three quick shotgun blasts count for more than any pistol.

    Traits: BulletgrubberIron Eye

    🧰 Open in builder
  6. #6

    Dolch 96

    • $690
    • 2 slots
    • Damage 97
    • Drop range 70 m
    • Capacity 10

    10 rounds with a 0.4 s cycle in 2 slots — the strongest answer when a whole team comes for you. With a 3-slot carbine it makes a loadout that doesn't fall behind a trio up close. Expensive ($690) — for rounds you feel confident about.

    Traits: BulletgrubberQuartermaster

    🧰 Open in builder
  7. #7

    Scottfield Model 3 Swift

    • $95
    • 1 slot
    • Damage 107
    • Drop range 65 m
    • Capacity 6

    The pistol for a 4-slot rifle: a Medium round, 107 damage and a speed-loader — a 4.3 s reload vs 9 for the base Scottfield. When your main magazine is empty and the enemy is close, every second of reload counts.

    Traits: Fanning

    🧰 Open in builder

❓ FAQ

What weapons should you take solo in Hunt: Showdown 1896?

A two-range pair within 5 slots: a 3-slot rifle and a 2-slot close-range weapon (for example Vetterli 71 Karabiner + Specter 1882 Shorty), or a 4-slot rifle and a pistol (Mosin-Nagant M1891 + Scottfield Model 3 Swift). Both pairs work in the builder — open the first gun with “Open in builder” and add the second.

Is Quartermaster worth it for solo play?

Quartermaster costs 8 trait points and gives 6 slots instead of 5: 3 + 3, 4 + 2 or 5 + 1. For a solo player that means, say, a full-size rifle + a sawn-off shotgun. But 8 points is several other useful traits, so take it when you really can't do without a proper second weapon.

Which traits are especially useful solo?

Traits for each gun are listed in every card above. For solo play itself, look at Serpent: solo it works at 50 m instead of 25 — you can interact with clues, rifts and abandoned bounty tokens from afar without walking into a shot.

More lists

🎒 Secondary👁 Iron sights🤫 Silent🧭 For beginners💰 Under $100🎯 Snipers💥 Shotguns⚡ Close range🔫 Pistols🤠 Dual wield🪓 Melee All top picks →

Stats: showdown.com.ua catalog based on huntshowdown.wiki.gg, CC BY-SA 4.0 · texts and picks — showdown.com.ua